@startuml
sprite $backward_step [48x48/16] {
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}


!define FA6_BACKWARD_STEP(_alias) ENTITY(rectangle,black,backward_step,_alias,FA6 BACKWARD_STEP)
!define FA6_BACKWARD_STEP(_alias, _label) ENTITY(rectangle,black,backward_step,_label, _alias,FA6 BACKWARD_STEP)
!define FA6_BACKWARD_STEP(_alias, _label, _shape) ENTITY(_shape,black,backward_step,_label, _alias,FA6 BACKWARD_STEP)
!define FA6_BACKWARD_STEP(_alias, _label, _shape, _color) ENTITY(_shape,_color,backward_step,_label, _alias,FA6 BACKWARD_STEP)
skinparam folderBackgroundColor<<FA6 BACKWARD_STEP>> White
@enduml